The Mountains of Morpheus

Session G-3: Rampage through the Hills

Overview

The player characters (PCs) recovered from yesterday’s setback by exchanging the warlock Marlow for their companion, Walks-without-Sound. During his captivity, Marlow spoke of the “White Chalice,” where Summer Eyes was being delivered. However, he could not specify details. Morning-Killer attempted to use legend lore to find information on the White Chalice, but the magic failed.

Shortly after the exchange, the PCs were tipped off one one of Lady Cremona’s soldiers. She intimated that Lady Cremona had gotten involved with the White Chalice, and that this is something sinister, evil, unholy, and magical, possibly with wizards involved. She told the PCs that the White Chalice (whatever that is) could be found in the nearby small town of Khrysmnara, and that someone named Cicero was involved.

It is presently the morning of Monday, November 2.

Details

The PCs hired a local goon, Lucius, to help them with the lay of the land. This was useful, as Lucius knew of a local family that had a cache of weapons scavenged after the Wheat-Harvest War. The PCs quickly moved to steal the family’s weapons, armor, and gold.

The PCs stored Marlow inside an abandoned, isolated chapel of the pagan god Talos. They slew its original occupant, an undead creature.

Inventory

The party gained:

  • About 25 gp, and 80 sp;
  • Three longswords, two battleaxes, a greatsword, a trident;
  • Two light crossbows;
  • A set of leather armor, studded leather armor, hide armor, and a chain shirt.

The party paid Lucius:

  • About 30 gp, and a longsword.
View
Session G-2: The Harvest Festival on Lady Cremona's Land

Overview

The player characters (PCs) followed their best lead — a barbarian warrior in the employ of a Lady Cremona, master of several villages west of Kasha’s Watch, who was instrumental in capturing Summer Eyes — to the village of Lil’ Badger. They asked the locals about how they might humbly present themselves to Lady Cremona, though many peasants were busy harvesting wheat and preparing for the harvest festival.

As Bishop, Lady Cremona’s seneschal and advisor, entered the village to prepare for the harvest festival, the PCs presented themselves as modest knights-errant looking for a master to serve. Bishop and his retinue — including “Rofa the Heartless,” the barbarian warrior — were intrigued, and agreed to allow the PCs to serve as security for the harvest festival, though their larger weapons and armor would have to be kept in Lady Cremona’s castle, and they would be forbidden from using magic.

As an afterthought, Bishop also instructed one of his warlocks, a man named Marlow, to use detect magic on the group. Marlow had to cast detect magic as a ritual, leaving him, a servant named Marcus, and the five PCs relatively alone at the edge of the village. Beginning to panic — for detect magic would reveal their disguise — the PCs attacked Marlow, capturing him and Marcus. They fled as quickly as possible, being chased by Rofa and her soldiers, and Walks-without-Sound was captured.

Strongest Son, Storm-Eye, and Morning-Killer interrogated Marlow in the empty night countryside. Marlow confessed that he was largely ignorant of why Lady Cremona sought to capture a gnoll, though he did indeed accompany Rofa the Heartless in capturing Summer Eyes. Marlow mentioned something about “the White Chalice,” but was too ignorant to explain what it might be. Marlow was eager to convince the PCs of the wisdom of conducting a prisoner exchange, and even attempted to aid the PCs in such an endeavor.

Marlow also stated that the original gnoll (Summer Eyes) was no longer in Lady Cremona’s possession, and … well, “delivered to the White Chalice.”

It is presently the morning of Sunday, November 1.

Details

At an inn in Northwater, the PCs encountered a Malkavian — a person driven mad by Morpheus’s Grip. He ranted about people coming from the east, the “Mountains’ taking back what they’re owed,” and someone named Cicero.

The PCs met some kind of traveling salesman on the road to Lil’ Badger. He fairly sold them two healing kits.

Inventory

The party bought:

  • Healing kits.

The party lost:

  • Any weapon larger than a short sword, including their bows and arrows;
  • Their armor of medium or heavier;
  • Anything on Walks-without-Sound’s person;
  • Walks-without-Sound’s horse.
View
Session G-1: The Search for Summer Eyes

Overview

The player characters (PCs), a party of gnolls — Storm-Eye the warlock, Morning-Killer the ranger, Walks-without-Sound the druid, Bru the barbarian, and Strongest Son the knight — in the Mountains of Morpheus, conducted a routine patrol through the forests of Fangwood. They found evidence of a party of mortal adventurers traveling through the Mountains at the behest of a patron, a Lord Brixia, to survey the area. The PCs ambushed the five adventurers, killing the dwarf but successfully capturing the rest.

The PCs returned to the gnoll stronghold in western Fangwood, where they were congratulated by one of their leaders, an older gnoll mystic called Shining Snow, on their success. Shining Snow and the PCs interrogated the adventurers, but found little that concerned them, and thus imprisoned them to eventually transform them into gnolls. On the same day, Shining Snow apprised the PCs of a concerning matter: two patrol groups of gnolls have recently been attacked, and one gnoll has been captured, by a band of mortal adventurers.

The testimony of Leaf, a gnoll who survived the second attack, states that a band of mortal warriors fought his group, and intentionally captured one gnoll, named Summer Eyes. They were led by a powerful barbarian warrior who fought “with the strength of three men.” Shining Snow’s scrying confirms that Summer Eyes is still alive, and may be in one of the mortal cities or larger towns. Fortunately, Leaf and Summer Eyes did slay one of the mortals, and Leaf, who fled the battle, later retrieved the dead man’s backpack.

The PCs and Shining Snow reviewed the contents of the backpack: A large chunk of spicy cheese, a locket containing the sketch of a young woman, an Ashoumite icon of St. Rabinus, and a few love letters between the man (presumably “Marius”) and his lover (“Elena”). The PCs gleaned from the letters that the two were to meet in the small town of Northwater during the popular harvest festivals, usually occurring between October 31 and November 1.

Aided with Shining Snow’s gnoll-masks, the PCs wasted little time in entering mortal society and investigating, though they violently raided a village and stole a horse for each of them. At Northwater, they spoke to some of the locals, and eventually encountered a woman with Elena’s likeness by chance at an outdoors theater. Walks-without-Sound confronted her with the bad news that Marius had likely perished in the Mountains of Morpheus, though it seemed like Elena already suspected such news.

Elena said that Marius and his companions — led by a barbarian warrior possibly serving a Lady Cremona — were for some reason tasked to enter the Mountains of Morpheus, though she did not know why. The PCs were more or less satisifed wtih this lead, and let Elena be.

It is presently the evening of Friday, October 30.

Details

The PCs understand that in this region of Strigis (the Kasha’s Watch area, in the barony of Kasha’s Watch, ruled by the Lord Baron Adrian di Zhatto), tensions between the two mainstream religions, the monotheistic Ashoum and the druidic Old Faith, are often high. Such tensions sometimes break out in violence during the autumn harvest festivals, which have their root in Old Faith traditions. Street fighting or even a small riot is not unexpected.

Inventory

The party gained from Rudolphus’s party:

  • About 50 gp;
  • Two common potions of healing;
  • A rough, crimson garnet;
  • A high-quality longsword.
    The party also gained:
  • Five gnoll-masks;
  • FIve fairly good horses.
View
Session 10: The Hidden Temple, Part three

Overview

The player characters (PCs) continued their investigation throughout the Sect of Indigo’s Hidden Temple, and eventually came across a closet containing a number of magical items: mushroom-potions, the pilgrim’s buddy, and the icon of St. Poythora. However, their searching was interrupted by a pair of Guardians of the Deep, one of them apparently the creature they had fought at the temple’s entrance. This temple, the PCs managed to negotiate a truce. The Guardians of the Deep took Araceli and Pip on a brief tour throughout the temple, but were not forthcoming with information. After some negotiation, the Guardians agreed to allow the PCs to meet with the sole surviving druid in the temple: A woman named Merissa Doving, who had been left paraplegic from the attack.

The PCs shared the information that Rohfa is still somewhere, caught in what Merissa described as a “Chaotic Transformation,” or a vanar vadrana: a sort of subconscious, sleep-walking state where one transforms from form to form, acting out violent urges. Merissa asked for a way to be returned to the kingdom of Strigis, and potentially find a way to save Rohfa. What that entails, however, is a matter of discussion …

The PCs were allowed to take Merissa with them, as well as take several of the Hidden Temple’s magical items: what they found earlier, as well as the fretted axe and a set of splint mail. In exchange, they fought and destroyed the remaining shadows that haunted the temple.

Details

The PCs also encountered one of Merissa’s friends, a large, hulking man, who opted to leave the Hidden Temple as well: not with the PCs, but setting out alone into the world. Merissa explained that this person, “Lock,” is a mimic.

The Guardians of the Deep are bound to the space of the Hidden Temple, and are possibly one its sole inhabitants.

Janduin and Araceli helped Merissa dig up the body of one of the slain druids. She took some possessions off the body.

Inventory

The party gained:

  • Various mushroom potions, with effects of healing, lesser restoration, and spell recovery.
  • The pilgrim’s buddy, a +1 short sword that loses its magic in urban areas.
  • The fretted axe, a +1 battleaxe.
  • The icon of St. Poythora.
  • The griffin shield, a formerly enchanted shield that could be repaired back to a +1 shield.
  • A set of splint mail.
  • Any ordinary goods they desire to take from the Hidden Temple, within carrying capacity.
View
Session 9: The Hidden Temple, part two

Overview

The player characters (PCs) left the Hidden Temple to rest outdoors, gathering their strength for the perils within, i.e. take a long rest. Over their day of rest, they encountered and evaded a warband of gnolls, which included two black bears. However, in fleeing they lost their mules and both their wheels of cheese. In this chaos, Araceli discovered the mummified right hand of which he had been dreaming.

Venturing into the Hidden Temple, the PCs provoked an attack from a giant spider. While the beast was not very threatening itself, a pack of ghostly undead shadows took the opportunity to attack them; all monsters were defeated. Further inside, the PCs discovered a small cluster of hallways, storerooms, closets, a bedroom, and a large library, as well as two obvious signs of some kind of recent attack: (1) More corpses, probably of the druids of the Sect of Indigo, with their heads severed; (2) Numerous smashed, burned, and destroyed items, including the vast majority of the sect’s literature and texts.

The PCs then encountered another Guardian of the Deep, i.e. a lampad conjured by the druids. They exchanged harsh words, later doing battle — at which point they were attacked by a pair of bizarre furniture-shaped monsters. Presumably these were the “killer mimics” referenced in Daria’s diary.

The PCs won the day again, and slunk into a bedroom to recuperate.

It is presently the afternoon of November 7.

Details

The benefits of Fiona’s Cairn echoed in the minds of Araceli, Cevei, and Morgran. They “remembered” a conversation some months ago between Rohfa and another druid, apparently her senior in the Sect of Indigo. It seems that they foresaw both: (1) their own destruction, and (2) some larger calamity. However, the sect appeared to dissent over the truth of these predictions. Rohfa and the other druid also discussed two important relics: Marten’s Right Hand, and Marten’s Skull. The PCs suspect that they are carrying Marten’s Right Hand, which has been hidden in Cicero’s cheese for their journey — until now.

Araceli psychically communicated with Rohfa, though it seemed like he was able to give her only a few brief minutes of mental lucidity. It would appear that Rohfa herself is in some shapeshifting fugue state, prowling around the villages of eastern Strigis. Araceli successfully communicated to her their travails in the Mountains of Morpheus.

The PCs discovered, in the Hidden Temple, a sack of severed, smashed heads. It’s unclear exactly how many: perhaps 15 to 20. Elsewhere, they discovered five headless bodies, including that of an elvish wizard, as well as a bizarre, monstrous, cube-shaped— body — perhaps that of a mimic?

Inventory

The party gained:

  • Some books;
  • Some preserved mushrooms;
  • Two spell scrolls, of shield and arcane lock;
  • Three pearls, likely used as the material component for the identify spell;
  • Some coins and personal miscellanea from the dead elvish wizard.

The party lost:

  • About 10 lbs. of food (though this is replaceable by scavenging from the Hidden Temple);
  • Their two mules;
  • Cicero’s cheese;
  • The decoy cheese.
View
Session 8: The Hidden Temple, part one

Overview

The player characters (PCs) looted the gnolls they fought and slew near Fiona’s Cairn, obtaining a map of the local environs, which showed a site west of the Circle of Pines, which they had not previously encountered. They also brought spiritual offerings to Fiona’s Cairn, and dreamed at the mystical site.

The next day, the PCs visited the marked site, but encountered only a large pack of worgs. The PCs scuffled with them, killing two before fleeing.

The PCs then set out to investigate the Hidden Temple, first passing through some winding tunnels, filled with sleeping bats and leading underground. They didn’t get far before encountering a fey creature — something that looked like one of the dryads they’d encountered, but with pale skin like that of a smooth stone, and bat-like ears and long talons. Negotiations with this “Guardian of the Deep,” also called a lampad, broke down, and the PCs were able to defeat, though it was a close fight.

It is presently the evening of November 5.

Details

Araceli dreamed of a mummified hand. He intuited that this item was in the PCs’ presence, but could not discover where. The PCs will gain an XP bonus if they find this mummified hand next session, or the one after.

Inventory

The party gained, from the gnolls:

  • A map of the surrounding area of the Mountains of Morpheus. The Circle of Pines appears to marked, as well as several villages in Strigis located just west of the Mountains. A location west of the Circle of Pines is also marked, with a crude picture of an animal’s head (or a gnoll’s head?).
  • 639 copper pieces, 44 silver pieces, 63 gold pieces.
  • A silver and leather bracer, of rather impressive quality.
  • A glaive, of high quality.
  • A dagger, of high quality.
  • A dose of a black, sticky, tar-like substance.
  • About 15 pounds of food (mostly fruit and meat).
  • A nice silk lavender scarf, which could be sold for at least 10 gp in a city.
  • A piece of stone that looks almost exactly like a mouse.
View
Session 7: Fiona's Cairn

Overview

Sequoia, along with Josephine and Isaiah, left the Circle of Pines to return to civilization. Sequoia promised to update Cicero on the status of the player characters (PCs).

Araceli, Janduin, Morgran, and Pip rested at the Circle of Pines, while Cevei set off to find Fiona’s Cairn on his own. Over the course of the day, the PCs reunited with each other at Fiona’s Cairn, dispatching a small band of gnolls that appeared to have been tracking Cevei.

It is presently the evening of November 4.

Details

Cevei dreamed at Fiona’s Cairn, and took some samples of Hades’s Moss, an unusual pale moss growing in the stones of the cairn. With these samples, as well as a piece of wood from the body-tree of a Guardian of the Wood, Cevei’s wizardly allies should be pleased with his findings, and reward the PCs.

Cevei also dreamed of Rochia, the warlock the PCs murdered in St. Hermos. It would appear that Baron Lucian Sata, the ruler of the barony of Illograno, has recovered Rochia’s body. Using the supernatural resources at his disposal, the baron may have a clear idea who Rochia’s killers are.

Cevei discovered a small statuette of a dwarf, with a dwarvish word inscribed on it. He dreamed of someone returning an object (the statuette?) to an older dwarf.

Janduin dreamed of communing with God, or anyway some kind of divine presence. He was encouraged to investigate the “Hidden Temple” of the druids of the Sect of Indigo.

Araceli dreamed of Rohfa’s situation. He sees: Rohfa is fighting a woman clad in armor, bearing a sword and shield. Although she transforms into a bear, Rohfa is defeated and left for dead. Later, having survived, Rohfa goes to the Circle of Pines, and voluntarily undergoes some kind of potent magical transformation, becoming a snake, then a wolf, then a pillar of fire, then a flock of birds … Possibly this is the “Sacred Transformation” mentioned by Daria’s diary, found by the PCs in the druids’ residences.

Inventory

Cevei obtained:

  • Some interesting moss from Fiona’s Cairn.
  • A small white statuette of a dwarf, perhaps the size of one’s hand.

The party gained, from the gnolls:

  • A map of the surrounding area of the Mountains of Morpheus. The Circle of Pines appears to marked, as well as several villages in Strigis located just west of the Mountains. A location west of the Circle of Pines is also marked, with a crude picture of an animal’s head (or a gnoll’s head?).
  • 639 copper pieces, 44 silver pieces, 63 gold pieces.
  • A silver and leather bracer, of rather impressive quality.
  • A glaive, of high quality.
  • A dagger, of high quality.
  • A dose of a black, sticky, tar-like substance.
  • About 15 pounds of food (mostly fruit and meat).
  • A nice silk lavender scarf, which could be sold for at least 10 gp in a city.
  • A piece of stone that looks almost exactly like a mouse.
View
Session 6: At the Circle of Pines

Overview

Finally having trekked through the Mountains of Morpheus to the Circle of Pines, the Sect of Indigo’s principal holy site, the player characters (PCs) spoke to the Guardian of the Wood, one of the magical spirits conjured by the sect. (Such creatures are colloquially called “dryads.”) However, the Guardian, called Vil-Tessa-Soth (“mighty fortification” in Sylvan) proved cryptic and hostile. A fight between the PCs and the Guardian and its pets broke out. Although Morgran’s throat was torn, each PC survived, and the party interrogated Vil-Tessa-Soth, learning the following:

  • Mortal interlopers, led by two human women, paid a visit to the Sect of Indigo about three weeks ago. They have slain most — or possibly all — of the druids.
  • Somehow, the interlopers were able to corrupt the dryads “body-trees,” which anchor them in the physical world. For this reason, Vil-Tessa-Soth was physically and psychically weakened, as were two other Guardians of the Wood in the area: Shar-Kia-Nith (“night’s starry splendor”) and Fel-Turnus-Sorph (“mountain goat”). Vil-Tessa-Soth conjectured that these two have reverted to an even more atavistic, violent state.
  • The druids kept two sets of dwellings in the area: A cluster of sod houses near the Circle of Pines, and a “hidden temple” to to southwest, carved in the inside of a mountain ridge.

At Vil-Tessa-Soth’s behest, the PCs destroyed its body-tree, a large pine tree with the unusual features of a mortal face and hands. Presumably, this put the spirit to rest, decoupling it from material existence.

Setting up camp in the vicinity that night, the PCs encountered a human Sky-born soldier, wounded and wandering lost through the area. He introduced himself as Janduin: also interested in seeking out the Sect of Indigo for their counsel, and advised by his acquaintance, Cicero Woods, to aid Araceli, Cevei, Helm, and Polder if possible. However, Janduin had run afoul of one of the dryads, Shar-Kia-Nith, and not only nearly died in the encounter, but lost two of his friends to its sorcerous influence. Janduin was looking for those two rangers, Josephine and Isaiah, and inadvertently stumbled upon the PCs. However, he could not hope to accomplish much without the PCs’ aid.

The following day, the PCs debated their priorities. Cevei struck off by himself in search of Fiona’s Cairn, leaving Araceli, Morgran, Pip, Sequoia, Janduin at the Circle of Pines. Investigating the druids’ houses, the PCs discovered the aftermath of some significant violence:

  • Four humans — presumably druids of the sect — were found killed, their bodies placed inside one house. It appears they died by weapons and arrows, though Morgran also concluded a poison was used to attack at least one of the victims as well. The corpses’ heads were separated from their bodies, and smashed to bony, rotting fragments. The bodies appear to have been decomposing for about three weeks — roughly when a previous group of mortals visited the druids, according to Vil-Tessa-Soth.
  • In another house, a large pile of burned papers, books, relics, and equipment, suggesting the willful destruction of much of the sect’s knowledge and property.
  • Later, an old diary by one of the sect’s druids. The contents of this Daria’s journal are about eight years old since the last entry, and are personal and often cryptic. However, the PCs were able to take a few hours to decipher them.

The PCs also encountered two humans, presumably Josephine and Isaiah, who attempted to persuade them to give up the injured Janduin. Suspecting that they were indeed charmed by another Guardian of the Wood, Araceli and Morgran instigated a nonviolent confrontation, subduing them in hope of causing their charm to wear off. By nightfall, it appeared that Josephine and Isaiah had returned to their typical selves, and they reunited with Janduin. Araceli suggested the group’s next steps: Avoid Shar-Kia-Nith and Fel-Turnus-Sorph, investigate the sect’s “hidden temple,” and reconvene with wayward Cevei.

Meanwhile, Cevei had traversed over one of the mountain ranges, getting near Fiona’s Cairn, though lost as to his exact location. Taking shelter near a rock outcropping, he spotted a pair of what may be gnolls …

It is presently the early morning of November 4.

Details

According to the interrogated Vil-Tessa-Soth, it and the two other Guardians of the Wood had “orbits” of about a one-mile radius, forming a three-way Venn diagram, with the Circle of Pines at the center. This is consistent with Arawn-Thon-Tha’s account of the area.

Pip and Sequoia were unwell in their dreams, taking sustainable damage.

The PCs are able to avail themselves of what remains of the sect’s belongings in the sod houses. There appears to be nothing extraordinary, but typical food, medicine, and tools are in moderate supply. They also found two unidentified potions, and about 100 gp.

Josephine had dreams of her own. In addition to helping the PCs discover Daria’s diary, she claimed to have premonitory dreams of a woman who had recently visited the druidic sect: a warrior bearing a sword and a birdcage, with the bearing of a “dark knight.”

Information from Daria’s diary:

  • The Sect of Indigo is, philosophically and spiritually, a druidic mystery cult: a religious society whose mystical practices and teachings were reserved only for its members, and kept secret from others. Daria’s entries imply that the initiation rites were gruesome and painful, purposefully testing the body and mind that they would be protected from Morpheus’s Grip, the dreaming effect of the Mountains. It appears that the sect believed, with substantial evidence, that the “oneiric power” of the Mountains could be used to enter trance-like states, where they could see into the past, present, and future. However, initiation into the mystery cult apparently entailed numerous bloody rites, by which the mind would somehow become protected from the raw psychic energies of the Mountains of Morpheus.
  • In those oneiric trances, mystics could also adopt different shapes, changing into animals, or even plants and the elements. It appears that the pinnacle of this transformation is something called a Sacred Transformation, where a skilled magician becomes able to change seamlessly from natural form to natural form, and become an egoless, ever-changing guardian of the wilderness, free from conscious thought or static form. Daria’s diary implies that attempting this particular magic is very dangerous and risky, as it can go awry. It has not actually been accomplished before.
  • There is a reference to a powerful druid named Marten. Apparently he has been dead for about 25 years, but he majorly contributed to the sect’s mystical advancement and practical security.
  • As Vil-Tessa-Soth stated, there is a “hidden temple” located somewhere to the southwest of the Circle of Pines. Much as the surrounding woodlands are protected by dryads, which are magical nature spirits, the hidden temple is protected by what are called lampads, or Guardians of the Deep: Nature spirits of the underground, ferocious and temperamental. They carry torches of harmful violet flame, and can pass through solid stone as fish through water.
  • There is a reference to “killer mimics” in the sect’s company. No details on this.
View
Session 5: Further into the Dreaming Mountains

Overview

The player characters (PCs) recovered after their fight with the gnolls, to whom they showed no mercy. They took a long rest, and continued their journey, reaching by noon of October 31 the South Pass, the entry into the Mountains of Morpheus proper. The South Pass is a rather peaceful alpine meadow, dotted by menhirs, dolmens, and standing stones, some of which form crude “houses.” The PCs observed simple but aesthetic carvings on these stones, depicting horses, birds, and butterflies, as well as a the trickster god of the Mountains, Morpheus — in this case, represented as a crone bearing a harp.

The PCs encountered a whip-poor-will, whose cry seemed to have a strange effect on the psyches of Araceli, Cevei, and Morgran: It seemed that its cry could at times break a person’s spell concentration, and even cause a spellcaster to lose spell slots, or cause a monk to lose ki points. Not deterred, the PCs put the injured bird out of its misery. Araceli, Cevei, and Morgran discovered that the whip-poor-will was infested with a strange parasite: a gray-blue, thumb-sized creature with a shrimp-like head and a leech-like body, with long tendrils. Though at a loss to understand its nature or origin, the PCs kept its corpse with them.

On the morning of November 2, the PCs encountered a strange traveler, seeming human but not quite human, of strange skin color and stranger mannerism. After some peaceful lies and questioning, the stranger, named Arawn-Thon-Tha (in Sylvan, “Gentle One”), introduced himself as a Guardian of the River, or better known as a “naiad,” which is conjured into physical being through druidic magicks. Though usually committed to deterring travelers through misdirection and charm, Arawn-Thon-Tha appeared to decide that the PCs were of noble enough intent, and merited guidance to the Sect of Indigo at their holy site, the Circle of Pines. But being mystically connected to fresh water, it could not travel all the way with them.

The Guardian of the River, however, was concerned over some recent events:

  • It has not seen the druids of the Sect of Indigo, its conjurers, for about two weeks. This disconcerts it, as while it cannot reach the Circle of Pines, the druids would visit it every several days.
  • Around the Circle of Pines are three Guardians of the Wood, or “dryads,” which are beings similar in fey nature to Arawn-Thon-Tha. They are at home in the woodlands, but they have recently fallen to strange, feral, even violent moods. Arawn-Thon-Tha is unclear whether this is merely a temporary oddity, or hints at a … darker possibility. Each Guardian of the Wood itself is capable of enchantment magic, and is also accompanied by worgs and forest animals.
  • About two weeks ago, it saw signs of a small group of adventurers passing through this area, heading from north to south along the same river that the PCs have been traveling along, from south to north.

The PCs approached the Circle of Pines, discovering a literal circle of 12 pines. Finding no druids, but two worgs, Cevei used a spell to speak with the worgs. After some discussion, the worgs agreed to lead the PCs to their master, presumably a Guardian of the Wood.

Details

The PCs intuited that Arawn-Thon-Tha, though initially honest, was not deceiving them in guiding them to the Sect of Indigo. However, they did suspect it was withholding information. Arawn-Thon-Tha remains near the river; it would (hopefully) not be too arduous to find him again.

The PCs encountered an apparent hunting party of gnolls, on the other side of a river. The two parties avoided each other, though the PCs were mindful of their potentially being tracked.

Cevei decapitated the four gnolls, keeping their animal heads.

Dreams: Sequoia acquired temporary magical power in his dreams, gaining the benefits of the Magic Initiate feat. (GM Note: I think Sequoia can keep this feat next session, since this session was quite short.) Cevei took damage. In the PCs’ dreams, a tall, dark-haired warrior was also present.

Inventory

The party spent:

  • About 10 lbs. of food over your travels.

The party gained:

  • A dead shrimp-leech parasite-thing found inside a bird whose voice is magic.
View
Session 4: Into the Dreaming Mountains

Overview

The PCs enjoyed a minor celebration at the St. Hermos monastery with Lina Fisher’s militant rebels, resting after their attack on Rochia.

Fisher advised them to undertake several ancillary quests in the Mountains of Morpheus: (1) Attack an adventuring party sent by Baron Sata into the Mountains of Morpheus. Fisher will pay 100 gp for the head of their leader, a sorcerer named Olivia Vanani. (2) Go to Fiona’s and Demont’s Cairns and dream up information about the baron, about aristocrats’ loyalties, about the fate of the kingdom. At these sites, the dreaming effects of the Mountains seem especially controlled and “beneficial.” (3) Visit Little Flute, to find Araya Latewood, a druid exiled from the Sect of Indigo, in the hope that she could explain the problem. The PCs were to convince her to visit the St. Hermos monastery, and they might find more information about Cicero’s task by questioning a druid of the Sect of Indigo.

The PCs visited Little Flute. They did not find Araya, who turned out to have been killed a month ago. However, Araceli spoke with Otto, her surviving brother of age 13.

The PCs traveled through the wilderness for about four days, beginning Tuesday, October 27—. They made about 45 miles of progress. They encountered worgs along the way, but avoided hostilities. On the night of October 30, they fought gnolls. The PCs looted (or will be able to loot): 9 gp, 7 sp, and 129 cp, as well as a silver ring that might be worth 1 gp; a potion; about 10 lbs. of foot; 1 small glass jar of honey.

Details

One of the rebel-bandits, a young woman named Yara Foxwell, seduced (or was seduced by) Araceli. Araceli sensed something not entirely honest about her, as she seemed especially interested in the PCs’ cheese-delivering quest into the Mountains, but they nevertheless engaged in consensual activities.

Cevei and Sequoia negotiated with Nicholas Summers, Sequoia’s former comrade and Fisher’s current aide-de-camp. After some bargaining, Cevei received and learned a new spell, speak with wolves, provided by Nicholas, who received Sequoia’s assurance that the PCs would commit to the operations that Fisher suggested the PCs undertake. If the PCs can’t get results, then Nicholas would ask them to later pay the spell’s price of 30 gp.

Araceli discussed the Sect of Indigo with Otto Latewood, Araya’s younger brother:

  • Araya was initiated into the Sect of Indigo, the sect to which Cicero’s friend Rohfa Hazelwheat belongs. The initiation process is apparently something of an apprenticeship, and can take two to three years. Araya did not do well in this time, and left the sect instead. (Therefore, she is not an exile, as Fisher stated, just someone who failed admission into the sect.)
  • The druids of the Sect of Indigo “worshipped transformation,” though it’s unclear to Otto what this exactly meant. Araceli recalled some Old Faith texts describing a kind of apotheosis of form that enlightened druids could achieve, being able to take on any natural form at will.
  • Araya and her friend were killed by two bandits (or adventurers?): One, a dark-haired and fair-skinned woman of knightly bearing, and another woman with short, silver hair.
  • The PCs shared the information they gathered with Nicholas, who said he’d send people to Little Flute to pry what other information Otto had. Nicholas seemed to recognize the description of Araya’s murderers … but said nothing about it to Sequoia.

Side Quest 1: Attacking Olivia: About one week ago, an adventuring party commissioned by the baron of Illograno himself ventured into these Mountains. It’s unclear what they’re after, but Fisher surmises Baron Sata wants them to liaise with the Sect of Indigo, or possibly dream up information and prophecy. The party is led by one of the baron’s top sorcerers, a young human (Sky-born) prodigy named Olivia Vanani. The party’s second-in-command is an Ashoumite priest named Helm Browning. As he is a figure held in good standing by the people, who could be swayed from the baron’s control, he is not to be killed, whether deliberately or by secondary consequence. The party has three other members, whom Nicholas believes are rangers and/or soldiers.

Side Quest 2: The Cairns: According to Nicholas, one must bring an “offering” of one’s faith to receive the benefits of Fiona’s Cairn, worth a non-trivial material amount. He does not know the mystical peculiarities of this phenomenon. Demont’s Cairn requires no tribute, but a young red dragon is rumored to dwell somewhere near it.

Dreams: Araceli had a premonitory dream. He sensed that bringing Cicero’s cheese to Rohfa, the sect’s principal mystic, would foster good relations between him and the sect.

Cevei dreamed of Hades’s Moss, the supposedly mystical moss that grows in certain cairns in the Mountains of Morpheus, which his society’s High Wizard mentioned. Presumably, these are Fiona and Demont’s Cairns. The party will gain a 40% XP bonus if it can acquire this moss within two sessions.

Inventory

The party spent:

  • 20 sp and a prayer wheel (Araceli)
  • About 10 lbs. of food over your travels.

The party gained:

  • 9 gp, 7 sp, and 129 cp
  • A silver ring that might be worth 1 gp
  • A potion
  • About 10 lbs. of food
  • 1 small glass jar of honey.
View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.